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However, after some time these games were up, scientists came up with an explanation: *Ville players are being subjected to a Skinner "treatment". Let's see how it's done.
Clever ways to advertise
*Villes work like this: A player posts a shitload of messages with every click, and floods their wall with basically ads for the game. It looks like this:
Pictured: Multiple Game Addict's account |
The Skinner Box
The game itself is designed to be as addicting as heroin on crack drinking moonshine. I'll use the case study of FarmVille as an example.
In FarmVille, you're a farmer who buys seeds, plants them, and then harvests them for some virtual coins. You have to do it in time, or else they whither. Comparing to Skinner box, you're the rat pressing buttons so food pops out, but you have to keep pressing them unless you want to be unpleasantly treated with 200 volts from the floor. And that's how the game keeps you going.
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